![]() * Called when a recoverable error has been encountered during authentication. The public void onAuthenticationSucceeded ( AuthenticationResult result ) /**.Convert vietnamese string to english string Android.Enhancing Android Performance Using Icon Fonts.Accessing SQLite databases using the ContentValues class.SyncAdapter with periodically do sync of data.Publish a library to Maven Repositories.What is ProGuard? What is use in Android?.Library Dagger 2: Dependency Injection in Applications.Fast way to setup Retrolambda on an android project.Internationalization and localization (I18N and L10N).Strict Mode Policy : A tool to catch the bug in the Compile Time.Define step value (increment) for custom RangeSeekBar.XMPP register login and chat simple example.Creating Overlay (always-on-top) Windows.Port Mapping using Cling library in Android.VectorDrawable and AnimatedVectorDrawable.Typedef Annotations: Capturing Screenshots.ProGuard - Obfuscating and Shrinking your code.Creating your own libraries for Android applications.Getting system font names and using the fonts.Hardware Button Events/Intents (PTT, LWP, etc.).Create Singleton Class for Toast Message.DayNight Theme (AppCompat v23.2 / API 14+).How to use Android Fingerprint API to save user passwords.Adding the Fingerprint Scanner in Android application.Storing Files in Internal & External Storage.Supporting Screens With Different Resolutions, Sizes.Adding a FuseView to an Android Project.destructuring declarations) automatically defined.ĭownload the source of deme from here( Json parsing in android kotlin)Īdd this dependency: compile '3:okhttp:3.8. Kotlin's data class is a class that mainly holds data and has members. Also it is imported in gradle differently starting in Kotlin 1.4.0: dependencies ]""" JSON.parse was renamed to codeFromString. Meanwhile the project is past version 1.0 so the API has changed. This uses rialization like Elisha's answer. Given your description, I believe it matches your needs. Val jsonFile: File = File( """rawSkilltree.json""" ) parse is used to convert any existing JSON data into a Variant that can be used within Godot. stringify is used to convert any data type into a JSON string. This useful for serializing data to save to a file or send over the network. Val skillTreeData = mapper.readValue( jsonFile ) The JSON enables all data types to be converted to and from a JSON string. nfigure( DeserializationFeature.ACCEPT_EMPTY_ARRAY_AS_NULL_OBJECT, true ) Val notableInactive: List, val keystoneInactive: List, Val keystoneActive: List, val normalInactive: List, Val g: Int, val o: Int, val oidx: Int, val sa: Int, val da: Int, val ia: Int, val out: List )ĭata class ExtraImage( val x: Double, val y: Double, val image: String )ĭata class Constants( val classes: Map, val characterAttributes: Map,ĭata class SubSpriteCoords( val x: Int, val y: Int, val w: Int, val h: Int )ĭata class Sprite( val filename: String, val coords: Map )ĭata class SkillSprites( val normalActive: List, val notableActive: List, Val isAscendancyStart: Boolean?, val reminderText: List?, val spc: List, val sd: List, ![]() ![]() Val passivePointsGranted: Int, val flavourText: List?, val ascendancyName: String?, Val isJewelSocket: Boolean, val isMultipleChoice: Boolean, val isMultipleChoiceOption: Boolean, Val skillSprites: SkillSprites, val imageZoomLevels: List )ĭata class CharacterData( val base_str: Int, val base_dex: Int, val base_int: Int )ĭata class Group( val x: Double, val y: Double, val oo: Map?, val n: List )ĭata class Root( val g: Int, val o: Int, val oidx: Int, val sa: Int, val da: Int, val ia: Int, val out: List )ĭata class Node( val id: Int, val icon: String, val ks: Boolean, val not: Boolean, val dn: String, val m: Boolean, Val assets: Map>, val constants: Constants, val imageRoot: String, Val min_y: Double, val max_x: Double, val max_y: Double, Val nodes: List, val extraImages: Map, val min_x: Double, Import .kotlin.*ĭata class SkillTreeData( val characterData: Map, val groups: Map, val root: Root, implementation ":jackson-module-kotlin:$version"Īs an example, here is the code to parse the JSON of the Path of Exile skilltree which is quite heavy (84k lines when formatted) : ![]() I personally use the Jackson module for Kotlin that you can find here: jackson-module-kotlin. Var mMineUserEntity = gson?.fromJson(response, MineUserEntity.MineUserInfo::class.java) Add compile compile ':gson:2.8.2'Ĭonvert json to Kotlin Bean(use JsonToKotlinClass)
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